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Challenge You Part III
November 18, 2007
Last edited November 18, 2,007
More by Dennis G. Daniels »
ChallengeYou.com, Are You Ready?? - aMazer - Online Shockwave Game Creator.
All New ... ChallengeYou™!! Join Today!! It's Free!
These notes are being updated so read on. The latest notes are found on the link below.
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Parents instead of your kids playing games all the time, have them build one and send the game to you to check to see if they've done what you've asked. It might inspire them to start asking questions about the games they play... what are the rules, how to win, why is the game good? These are questions that will get them thinking about the game as opposed to just consuming the game.
* concept of bird's eye view
* challenge of mouse and 3D environments
* making maze interesting (it's not easy)
* importance of planning
* importance of saving work
* get students to write up notes on what was hard/easy about using/creating the game
* easy to use
* kids will like it
* no drawing tools (squares, circles, etc. It would be nice to have vector draw tools)
* can't copy layers
* doors have problem rendering (artifacts in the UI)
* can't select multiple items and copy them to other parts of the maze
* too much clicking
* no full screen in game play
* no in game chat... if you invite your friends to play... you want to know when they are playing AND you want to be able to chat with them...
* frequently freezes up
* bug?: after saving and clicking make game, .js pop up says save game or info will be lost.
suggestions to parents / teachers / designers
* draw your levels first on paper (isometric views are challenging for some, concept of 'bird's eye view' can be hard for some students)
o I'd recommend that students try to draw/ design their own home first
o get floor plans off the web and copy them in the amazer
* number your doors and keys
* establish goals first
* start simple first
* save very often
* use a fast machine with lots of RAM
* import 3D objects from google sketchup warehouse (I'm willing to bet someone else is already working on that)
* don't apply themes until end as they seem to use a lot of RAM and computer performance will suffer
* It took me nearly 25 minutes to come up with a basic game... and I had watched the challengeyou videos.
* Have your reluctant writers include messages in the interface.
* Have your child write out the description of the game e.g. what is the goal of the game?
* Students design school, diamonds for 'good' teachers, monsters for 'bad' teachers, chasers in the halls... good for architecture. Scavenger hunt with messages/ rules for school.
* Write a review of other student's games and provide feedback on how to make it interesting.
o Kids will want to play and play, have them use google notes to write a review...
* pillars appear to be purely ornamental
* import textures
* after dragging an object on to the layer flash the option panel so that users can see that there ARE options
* build in feedback button so users can submit ideas/issues quickly to devs
* tunnel tools
* inventory of items by layer
* view and edit all text messages in one area (same for other objects e.g. value of diamonds and keys, "power of" iceman, chaser etc. time for freezing etc. how many times you can be frozen in one area or by the same iceman.
* Can you embed the game in your own page? If you can, emphasize it. If not, consider implementing.
* Is there a 'times up' if you don't complete the maze in the amount of time?
* How to get rid of chasers? They can be very annoying without a way of 'disposing' of them in game play.
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